![]() Nevertheless, despite the CGI involved in shooting such sequences, rarely do directors of film and television attempt to overtly mimic the look of video game graphics. ![]() For instance, I recall watching Revenge of the Sith and thinking how much the sequence with Obi Wan and Anakin fighting over a lava field on chunks of rock resembled a platformer like Mario. While Stephens wanted to suggest that this notion complicates our own sense of free will because of how such illusions might alter our sense of how much control that we have over our own lives, such complicated readings are probably less common than the simple observation that the visual aesthetics of video games (especially action sequences) have often influenced cinematic visual aesthetics. In a presentation called “Placing the Dominoes: The Issue of Free Will in Run, Lola, Run,” Angela Stephens noted that the titular character in Tom Tykwer’s film essentially “gets three lives” in the film to accomplish her run and that this notion may be derived from the pseudo-immortality of video game character “lives.” ![]() One of the first times that I can recall someone discussing the idea of video games influencing film was back in 2002 at a media conference. ![]() Folks have noted that the aesthetics of video games have crept into Hollywood for a number of years. ![]()
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