![]() Salvatore for their in-development MMORPG Project Copernicus. ![]() Production of Reckoning began in 2009 based on the Amalur setting created by 38 Studios founder Curt Schilling and writer R. The playstyle is customized through a combination of weapons types, skill trees, and passive enhancements dubbed Destinies. Gameplay has the Fateless One exploring the open world of Amalur, completing quests and fighting a variety of enemies both in the open world and in dungeons. ![]() Reckoning follows the story of the Fateless One, a resurrected person freed from the Fate Weave which binds all of Amalur's people. Two expansion packs were released that same year. Kingdoms of Amalur: Reckoning is a 2012 action role-playing game developed by Big Huge Games, and published by 38 Studios and Electronic Arts for Windows, PlayStation 3 and Xbox 360. ![]()
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